Type: Action
Description: When active the player is firing the weapon.
Type: Action
Description: When active the player is moving backwards.
Type: Action
Description: When active the player is moving forward.
Type: Action
Description: When active the player is jumping.
Type: Action
Description: When active, +forward
and +back
become +lookup
and +lookdown
respectively.
Type: Action
Description: When active the player is turning left.
Type: Action
Description: When active the player's view is looking down.
Type: Action
Description: When active the player's view is looking up.
Type: Action
Description: When active moving the mouse or joystick forwards and backwards performs +lookup
and +lookdown
respectively.
Type: Action
Description: When active the player is swimming down in a liquid.
Type: Action
Description: When active the player is strafing left.
Type: Action
Description: When active the player is strafing right.
Type: Action
Description: When active the player is swimming up in a liquid.
Type: Action
Description: When active the player is turning right.
Type: Action
Description: Display information on everyone playing.
Type: Action
Description: Display information on team players.
Type: Action
Description: When active the player is running.
Note: This will use the cl_movespeedkey
variable to multiply the cl_forwardspeed
and cl_backspeed
variables.
Type: Action
Description: When active, +left
and +right
function like +moveleft
and +moveright
, strafing in that direction.
Type: Action
Description: * Non-functional. Left over command for opening doors and triggering switches.
Type: Variable
Default: 0.1
Description: Delay time for sounds.
Type: Variable
Default: 0
Description: Default video mode.
Type: Variable
Default: 3
Description: Default windowed video mode.
Type: Toggle
Default: 0
Description: Toggles the wait for vertical sync for video modes.
Values:
0
- Can cause shearing and screen glitching.
1
- Will prevent shearing and screen glitching for a performance trade off.
Note: Will take effect on next video mode switch.
Type: Toggle
Default: 0
Description: Toggles windowed mouse support.
Note: To regain mouse support to other applications, use ALT+TAB to switch away from Quake.
Type: Command
Syntax: alias
(name) (command)
Description: Used to create a reference to a command or list of commands. When used without parameters, displays all current aliases.
Note: Enclose multiple commands within quotes and seperate each command with a semi-colon.
Example:
alias sayhi "say Hi foo!"
alias quickaxe "impulse 1;wait;+attack;wait;-attack"
Type: Command
Syntax: allskins
Description: Download all skins that currently in use. Useful for refreshing skins without exiting the level.
Note: Same as the skins command.
Type: Variable
Default: 100
Description: How quickly ambient sounds fade in or out.
Note: Higher values make the sounds fade quicker.
Type: Variable
Default: 0.3
Description: Ambient sounds' volume.
Type: Command
Syntax: baseskin
(filename)
Default: base
Description: Default skin that other players not using a skin will be viewed as.
Type: Command
Syntax: bf
Description: Background flash, used when you pick up an item.
Type: Variable
Default: 4096
Description: Amount of memory allocated for the CD music buffer.
Type: Variable
Default: 1.0
Description: Volume of CD music.
Type: Command
Syntax: bind
(key) (command)
Description: Assign a command or a set of commands to a key.
Note: To bind multiple commands to a key, enclose the commands in quotes and separate with semi-colons. To bind to non-printable keys, use the key name.
Key Name List: Escape, F1-F12, pause, backspace, tab, semicolon, enter, shift, ctrl, alt, space, ins, home, pgup, del, end, pgdn, uparrow, downarrow, leftarrow, rightarrow, mouse1-mouse3, aux1-aux9, joy1-joy4, mwheelup, mwheeldown
Special: The escape, and ~ (tilde) keys can only be bound from an external configuration file.
Example:
bind h "echo Hi Foo!"
bind mouse1 "+attack;+jump;wait;-jump;-attack;echo Foo!"
Type: Toggle
Default: 0
Description: * Unknown.
Type: Command
Default: 0
Description: Sets the pants color.
Note: If the color is set to a large value, 666
for example, the color will be changed to a random neon color at random intervals.
Type: Command
Syntax: cd
(command)
Description: Control the CD player.
Commands:
eject
- Eject the CD.
info
- Reports information on the CD.
loop
(track number) - Loops the specified track.
remap
(track1) (track2) ... - Remap the current track order.
reset
- Causes the CD audio to re-initialize.
resume
- Will resume playback after pause
.
off
- Shuts down the CD audio system..
on
- Re-enables the CD audio system after a cd off
command.
pause
- Pause the CD playback.
play
(track number) - Plays the specified track one time.
stop
- Stops the currently playing track.
Example:
cd play 4
cd remap 9 8 7 6 5 4 3 2 1
Type: Command
Syntax: centerview
Description: Centers the player's view ahead after +lookup
or +lookdown
.
Note: Does not work when +mlook
is active.
Type: Command
Syntax: changing
Description: * Non-functional.
Type: Variable
Default: 1.5
Description: Sets multiplier for how fast you turn when running.
Type: Variable
Default: 200
Description: Backward movement rate.
Type: Variable
Default: 0.02
Description: How much your weapon moves up and down when walking.
Type: Variable
Default: 0.6
Description: How quickly your weapon moves up and down when walking.
Type: Variable
Default: 0.5
Description: How long your weapon stays up before cycling when walking.
Type: Variable
Default: 0
Description: Toggles the spectator mode to eye view.
Type: Variable
Default: 0
Description: Sets the position of the crosshair on the X-axis.
Type: Variable
Default: 0
Description: Sets the position of the crosshair on the Y-axis.
Type: Variable
Default: 200
Description: Sets forward movement rate.
Type: Toggle
Default: 0
Description: Toggles camera view to always follow the player with the highest gib count.
Type: Toggle
Default: 0
Description: Toggle left or right position of the weapons HUD for the new status bar.
Type: Variable
Default: 0
Description: Set the maximum limit for frames-per-second.
Note: Your frames-per-second rate is directly tied to the rate at which you receive packets from the server. If you set this value too high then you modem will not be able to handle the loads of getting a pack for each frame.
Type: Variable
Default: 2.0
Description: Set multiplier for how fast you move when running.
Note: This will multiply the values of cl_forwardspeed
and cl_backspeed
, by the specified value.
Type: Toggle
Default: 0
Description: Toggle network packet delta compression.
Type: Toggle
Default: 0
Description: Toggle prediction.
Type: Variable
Default: 150
Description: How fast you +lookup
and +lookdown
.
Type: Toggle
Default: 1
Description: Toggle player prediction.
Type: Variable
Default: 2.0
Description: How much your screen tilts when strafing.
Type: Variable
Default: 200
Description: How quickly you straighten out after strafing.
Type: Toggle
Default: 0
Description: Toggles the display of the new transparent HUD.
Type: Toggle
Default: 0
Description: Toggle the display of current net info.
Type: Variable
Default: 350
Description: How quickly you strafe.
Type: Toggle
Default: 1
Description: Toggle if other players are solid or soft.
Type: Variable
Default: 60
Description: Timeout value in seconds for server disconnection.
Type: Variable
Default: 200
Description: How quickly you moveup
and movedown
in liquids.
Type: Toggle
Default: 0
Description: Toggles the display of error messages for unknown commands.
Type: Variable
Default: 140
Description: How quickly you turn left or right.
Type: Command
Syntax: clear
Description: Clears the console screen.
Type: Variable
Syntax: cmd
(command) (value)
Description: Send a command to the server.
Commands:
download
- Same as the command.
kill
- Same as the command.
msg
(value) - Same as the command.
prespawn
(entity) (spot) - Find a spawn spot for the player entity.
spawn
(entity) - Spawn the player entity.
setinfo
- Same as the command.
serverinfo
- Same as the command.
Example: cmd msg 2
Type: Command
Syntax: color
(shirt color) (pants color)
Default: 0 0
Description: The pant and shirt color.
Note: If only the shirt color is given, the pant color will match.
Example:
color 12
color 4 11
Type: Variable
Default: 3
Description: The time in seconds that messages are displayed on screen.
Type: Command
Syntax: connect
(IP address:port)
Description: Connect to a QuakeWorld server.
Example:
connect 123.123.123.123
connect 123.123.123.123:27501
Type: Toggle
Syntax: crosshair
(0|1|2)
Default: 0
Description: Toggle the display of an aiming crosshair.
Values:
0
- Crosshair Disabled.
1
- Crosshair Enabled.
2
- Crosshair Enabled (Alternative).
Type: Variable
Syntax: crosshaircolor
(color)
Default: 79
Description: The color of the crosshair.
Type: Variable
Syntax: d_mipcap
(0|1|2|3)
Default: 0
Description: Detail level.
Values:
0
- High detail level.
1
- Medium detail level.
2
- Low detail level.
3
- Minimum detail level.
Type: Variable
Default: 1
Description: How much detail objects have.
Values:
0
- Full detail to objects.
1
- Some detail to objects.
2
- Medium detail to bjects.
3
- Low detail to objects.
Type: Toggle
Default: 1
Description: Toggle extreme perspective correction.
Type: Variable
Default: 0
Description: Toggle display of extra debugging information.
Type: Command
Syntax: disconnect
Description: Disconnect from server.
Type: Command
Syntax: download
(filename)
Description: Manually download a quake file from the server.
Example: download skins/foo.pcx
Type: Command
Syntax: echo
(string)
Description: Print text to console.
Example: echo Hi Foo!
Type: Variable
Default: 20
Description: * Unknown.
Type: Command
Syntax: exec
(filename)
Description: Execute a script file.
Example: exec mysetup.cfg
Type: Command
Syntax: flush
Description: Clears the current game cache.
Type: Command
Syntax: force_centerview
Description: Will center the screen irrelevant of +klook
and +mlook
commands.
Type: Variable
Default: 90
Description: Field of vision, which determines how close your vision field is to the objects.
Type: Command
Syntax: fullinfo
(variables)
Description: Used by QuakeSpy and Qlist to set setinfo
variables.
Note: Use the setinfo
command to see the output.
Example: fullinfo "\quote\I am the only Foo!\"
Type: Command
Syntax: fullserverinfo
Description: Used by QuakeSpy and Qlist to obtain server varibles.
Type: Variable
Default: 0.0
Description: Brightness level.
Type: Toggle | glQuakeWorld
Default: 0
Description: * Non-functional.
Type: Toggle | glQuakeWorld
Default: 0
Description: * Non-functional.
Type: Variable | glQuakeWorld
Default: 100
Description: The percentage value for pallet shifting effects.
Type: Toggle | glQuakeWorld
Default: 1
Description: * Non-functional.
Type: Toggle | glQuakeWorld
Default: 1
Description: Toggles the type of lighting for objects.
Type: Toggle | glQuakeWorld
Default: 1
Description: Toggles the removal of colinear vertexes upon level loadup.
Type: Variable | glQuakeWorld
Default: 256
Description: Determines the detail level for loaded textures.
Type: Toggle | glQuakeWorld
Default: 0
Description: Toggle the binding of textures to models and walls.
Type: Toggle | glQuakeWorld
Default: 0
Description: * Non-functional.
Type: Variable | glQuakeWorld
Default: 0
Description: Determines the dimensions of displayed textures.
Values:
0
- Original size.
1
- Half the dimensions.
2
- One-fourth the dimensions.
Type: Variable | glQuakeWorld
Default: 0
Description: Determines the detail level of player skins.
Values:
0
- Full detail.
1
- Medim detail.
2
- Low detail.
Type: Toggle | glQuakeWorld
Default: 1
Description: Toggle the color changing when submerged or when power-ups are active.
Type: Toggle | glQuakeWorld
Default: 0
Description: * Non-functional.
Type: Toggle | glQuakeWorld
Default: 1
Description: * Non-functional.
Type: Variable | glQuakeWorld
Default: 128
Description: Sets the division value for the sky brushes.
Note: The higher the value the better the performance but the smoothness of the sky suffers. A value of 256 seems like a good setting.
Credit: Zanshin
Type: Toggle | glQuakeWorld
Default: 1
Description: * Non-functional.
Type: Command | glQuakeWorld
Syntax: gl_texturemode
(textre mapping type)
Default: GL_LINEAR_MIPMAP
Description: Determines the texture mapping to be used.
Values:
GL_NEAREST
- Point sampled.
GL_LINEAR_MIPMAP
- Default.
GL_LINEAR_MIPMAP_LINEAR
- Trilinear interpolation.
Example: gl_texturemode GL_LINEAR_MIPMAP
Type: Toggle | glQuakeWorld
Default: 1
Description: Toggles the clearing of the Z-buffer.
Type: Command
Syntax: help
Description: Display Quake help.
Type: Toggle
Default: 0
Description: Toggle the display of processing info. Display is in milliseconds and represents the processing time for each sub-system.
Order of display: total time, server time, graphics time, and sound time.
Type: Command
Syntax: impulse
(number)
Description: Call a game function or QuakeC function.
Impulses:
1
- Select Axe.
2
- Select Shotgun.
3
- Select Double-Barrelled Shotgun.
4
- Select Nailgun.
5
- Select Super-Nailgun.
6
- Select Grenade Launcher.
7
- Select Rocket Launcher.
8
- Select ThunderBolt.
9
- Weapons, Keys, and Ammunition cheat.
10
- Select the next weapon.
11
- Rune cheat.
12
- Select the previous weapon.
255
- Quad cheat.
Example: impulse 9
Type: Toggle
Default: 0
Description: Toggle use of advanced joystick features.
Note: This command will toggle the use of all the joyadv*
commands.
Type: Command
Syntax: joyadvancedupdate
Description: Initialize the joystick's advanced features.
Type: Variable
Default: 0
Description: Mapping of the joystick r-axis.
Values:
0
- Axis not used.
1
- Axis is for forward and backward movement.
2
- Axis is for pitch.
3
- Axis is for side to side movement.
4
- Axis is for yaw.
16
+ ? - Axis mapping is relative (no stop points).
Example:
joyadvaxisr 2
joyadvaxisr 18
Default: 0
Description: Mapping of the joystick u-axis.
Values:
0
- Axis not used.
1
- Axis is for forward and backward movement.
2
- Axis is for pitch.
3
- Axis is for side to side movement.
4
- Axis is for yaw.
16
+ ? - Axis mapping is relative (no stop points).
Example:
joyadvaxisu 2
joyadvaxisu 18
Default: 0
Description: Mapping of the joystick v-axis.
Values:
0
- Axis not used.
1
- Axis is for forward and backward movement.
2
- Axis is for pitch.
3
- Axis is for side to side movement.
4
- Axis is for yaw.
16
+ ? - Axis mapping is relative (no stop points).
Example:
joyadvaxisv 2
joyadvaxisv 18
Default: 0
Description: Mapping of the joystick x-axis.
Values:
0
- Axis not used.
1
- Axis is for forward and backward movement.
2
- Axis is for pitch.
3
- Axis is for side to side movement.
4
- Axis is for yaw.
16
+ ? - Axis mapping is relative (no stop points).
Example:
joyadvaxisx 2
joyadvaxisx 18
Default: 0
Description: Mapping of the joystick y-axis.
Values:
0
- Axis not used.
1
- Axis is for forward and backward movement.
2
- Axis is for pitch.
3
- Axis is for side to side movement.
4
- Axis is for yaw.
16
+ ? - Axis mapping is relative (no stop points).
Example:
joyadvaxisy 2
joyadvaxisy 18
Default: 0
Description: Mapping of the joystick z-axis.
Values:
0
- Axis not used.
1
- Axis is for forward and backward movement.
2
- Axis is for pitch.
3
- Axis is for side to side movement.
4
- Axis is for yaw.
16
+ ? - Axis mapping is relative (no stop points).
Example:
joyadvaxisz 2
joyadvaxisz 18
Type: Variable
Default: -1.0
Description: Determines the ramp-up speed for moving forward and backward.
Note: Negative values will reverse movement.
Type: Variable
Default: 0.15
Description: Controls the dead-zone for moving forward and backward.
Type: Command
Syntax: joyname
(string)
Description: Joystick Name.
Example: joyname "My Favorite Joystick"
Type: Variable
Default: 1.0
Description: Speed that you look up and down.
Note: Negative values will reverse movement.
Type: Variable
Default: 0.15
Description: Dead-zone for looking up and down.
Type: Variable
Default: -1.0
Description: Ramp-up speed for moving side to side.
Note: Negative values will reverse movement.
Type: Variable
Default: 0.15
Description: Dead-zone for moving side to side.
Type: Toggle
Description: Toggle the use of joystick.
Type: Variable
Default: 0.0
Description: * Unknown.
Type: Variable
Default: 0.0
Description: * Unknown.
Type: Variable
Default: -1.0
Description: Speed that you look left to right.
Note: Negative values will reverse movement.
Type: Variable
Default: 0.15
Description: Dead-zone for looking left and right.
Type: Command
Syntax: kill
Description: Suicide.
Type: Toggle
Default: 0
Description: Toggles if sounds are loaded as 8-bit samples.
Type: Toggle
Default: 0
Description: Toggles if the view will recenter after +mlook
is deactivated.
Note: Only works with the mouse and joystick.
Type: Toggle
Default: 0
Description: Toggles if turn left and right will strafe left and right when a +mlook
is active.
Type: Toggle
Default: 0
Description: Toggle mouse input filtering.
Note: Enabling this will average the last mouse position and the current mouse position.
Type: Variable
Default: 1
Description: How quickly moving the mouse forwards and backwards causes the player to move in the respective direction.
Type: Variable
Default: 0.022
Description: How quickly you look up and look down with the mouse when a mlook
is active.
Note: Using a negative value will reverse the directions.
Type: Variable
Default: 0.8
Description: How quickly you strafe left and right with the mouse.
Type: Variable
Default: 0.022
Description: How quickly you turn left and right with the mouse.
Type: Command
Syntax: menu_keys
Description: Brings up the key customization menu.
Type: Command
Syntax: menu_main
Description: Brings up the main menu.
Type: Command
Syntax: menu_options
Description: Brings up the options menu.
Type: Command
Syntax: menu_quit
Description: Brings up the quit dialog box.
Type: Command
Syntax: menu_video
Description: Brings up the video option menu.
Type: Command
Syntax: messagemode
Description: Prompts for string to broadcast to all other players.
Type: Command
Syntax: messagemode2
Description: Prompts for string to broadcast to team members.
Type: Command
Syntax: msg
(0|1|2|3|4)
Default: 1
Description: Determines the type of messages reported.
Values:
0
- Maximum reporting of messages.
1
- Parsed reporting of messages.
2
- Limited reporting of messages.
3
- Minimal reporting of messages.
4
- No reporting of messages.
Type: Command
Syntax: name
(name)
Default: Player
Description: Player's name.
Example: name Foo
Type: Toggle
Default: 0
Description: Toggle client side auto-aiming.
Type: Variable
Syntax: noskins
(0|1|2)
Default: 0
Description: Toggle the display and downloading of skins.
Values:
0
- Enable skins.
1
- Disable skins.
2
- Enable skins but do not download new skins.
Type: Toggle
Default: 0
Description: Toggles if sound playback.
Type: Command
Syntax: packet
(destination) (contents)
Description: Send a packet with specified contents to the destination.
Example: packet 123.123.123.123:27500 "status"
Type: Command
Syntax: password
(string)
Default: 1
Description: Set the password to enter a password protected server.
Type: Command
Syntax: path
Description: Show what paths Quake is using.
Type: Command
Syntax: play
(filename)
Description: Play a sound effect.
Example: play misc/runekey.wav
Type: Command
Syntax: playdemo
(filename)
Description: Play a recorded demo.
Example: play foo.qwd
Type: Command
Syntax: playvol
(filename) (volume)
Description: Play a sound at a given volume.
Example:
playvol items/protect.wav .5
playvol items/protect.wav 2
Type: Command
Syntax: pointfile
(filename)
Description: Load a pointfile to determine map leaks.
Example: pointfile mymap
Type: Toggle
Default: 1
Description: Toggle the use of a precache.
Type: Variable
Default: -50
Description: Pushlatency adjusts client side prediction by negating the effects of latency.
Note: Use the negative value of your ping to achieve the best results.
Example: pushlatency -250
Type: Variable
Default: (random)
Description: The internal port number for the game networking code.
Note: This command was implemented in order to help people who use Network Address Translation schemes to connect multiple clients on their small LAN to play games on the Internet with only one IP address.
Type: Command
Syntax: quit
Description: Exit the game.
Type: Variable
Default: 100
Description: * Non-functional. Determines how much of an alias model is clipped away and how much is viewable.
Credit: Squirrel Eiserloh
Type: Variable
Default: 200
Description: * Non-functional. Determines how much of an alias model is clipped away and how much is viewable.
Credit: Squirrel Eiserloh
Type: Variable
Default: 0
Description: * Non-functional. Determines the ambient lighting for a level.
Type: Variable
Default: 2
Description: This sets the color for areas outside of the current map.
Note: Only available for spectators.
Type: Toggle
Default: 1
Description: Toggles the drawing of entities.
Type: Toggle
Default: 0
Description: * Non-functional. Toggles the drawing of textures.
Type: Toggle
Default: 0
Description: * Non-functional. Toggles the drawing order, x-ray mode.
Type: Toggle
Default: 1
Description: Toggles the drawing of your weapon.
Type: Toggle
Default: 0
Description: Toggles the display of drawing speed information.
Type: Toggle | glQuakeWorld
Default: 1
Description: Toggle use of dynamic lighting.
Type: Toggle
Default: 0
Description: * Non-functional. Toggles the light level on a map to maximum.
Type: Variable
Default: 15
Description: Set the number of lines displayed in the various graphs.
Type: Toggle | glQuakeWorld
Default: 0
Description: Toggles the display of light sources on the map.
Type: Variable
Default: 2000
Description: Sets the maximum number of surfaces.
Note: A change in the value will only take effect after a map change.
Type: Variable
Default: 1000
Description: Sets the maximum number of surfaces.
Note: A change in the value will only take effect after a map change.
Type: Variable | glQuakeWorld
Default: 1
Range: 0.0 - 1.0
Description: Determines the level or reflectivness of special textures.
Values:
0.00
- Mirror.
0.25
- High reflection.
0.50
- Medium reflection.
0.75
- Low reflection.
1.00
- Solid.
Type: Toggle
Default: 0
Description: Toggle the display of a graph showing network performance.
Type: Toggle | glQuakeWorld
Default: 0
Description: Toggle the refreshing of the display.
Type: Toggle | glQuakeWorld
Default: 0
Description: Toggles the use of VIS information in maps.
Type: Toggle
Default: 0
Description: Toggles the displaying of number of edges currently being viewed.
Type: Toggle
Default: 0
Description: Toggles the displaying of number of surfaces currently being viewed.
Type: Toggle
Default: 0
Description: Toggles the displays of number of polygon models current being viewed.
Type: Toggle
Default: 0
Description: Toggle the display of how many edges where not displayed.
Type: Toggle
Default: 0
Description: Toggle the display of how many surfaces where not displayed.
Type: Toggle | glQuakeWorld
Default: 0
Description: Toggles the display of shadows for entities.
Type: Toggle
Default: 0
Description: Toggles the displaying of drawing time and statistics of what is currently being viewed.
Type: Toggle
Default: 0
Description: Toggle the display of a performance graph.
Type: Variable | glQuakeWorld
Default: 1
Description: Determines the opacity of liquids.
Values:
0.00
- Transparent.
0.25
- Low opacity.
0.50
- Medim opacity.
0.75
- High opacity.
1.00
- Solid.
Note: On maps which have not been VISed with a transparent water, you have to use the r_novis 1
command to enable water tansparency.
Type: Toggle
Default: 1
Description: Toggles whether surfaces are warped in a liquid.
Type: Toggle
Default: 0
Description: Toggle the graph that reports the changes of z-axis position.
Type: Variable
Default: 2500
Description: Sets the maximum amount of bytes per second that the server should send to the client.
Note: The higher the value, the smoother the movement. Value of 5000 is recommended for non-analog connections.
Type: Command
Syntax: rcon
(password) (command)
Description: Issue the set of commands to the server you are currently connected to or have set in rcon_address. You must know the rcon password for that specific server.
Example: rcon foo map start
Type: Variable
Syntax: rcon_address
(address)
Default: (none)
Description: Set the address where rcon commands will be sent if not currently connected.
Example:
rcon_address 123.123.123.123
rcon_address 123.123.123.123:27501
Type: Variable
Syntax: rcon_password
(password)
Default: (none)
Description: Set the password that will be sent automatically with the rcon commands.
Note: Setting the this variable will allow you skip the (password) part for future rcon commands.
Example: rcon_password foo; rcon map start
Type: Command
Syntax: reconnect
Description: Reconnect to the last server.
Type: Command
Syntax: record
(filename) (server)
Description: Record a demo.
Example: record foo.qwd 123.123.123.123:27501
Type: Toggle
Default: 1
Description: Toggles if the game is registered or not.
Type: Command
Syntax: rerecord
(filename)
Description: Rerecord a demo on the same server.
Example: rerecord foo.qwd
Type: Command
Syntax: say
(string)
Description: Broadcast a string to all other players.
Example: say Hi Foo!
Syntax: say_team
(string)
Description: Broadcast a string to teammates.
Example: say_team Hi Foo!
Type: Variable
Default: 2
Description: How long in seconds the screen hints are displayed on the screen.
Type: Variable
Default: 300
Description: How quickly in the console screen scrolls up and down.
Type: Variable
Default: 8
Description: How fast the text is displayed at the end of the single player episodes.
Type: Variable
Syntax: screenshot
Description: Captures a .pcx file of your current view. Automatically names based on the existence of other screenshots.
Type: Variable
Default: 3
Description: Sets the sensitivity of the mouse.
Type: Command
Syntax: serverinfo
Description: Report the current server info.
Type: Command
Syntax: setinfo
(key) (value)
Description: Sets information about your QuakeWorld user. Used without a key it will list all of your current settings. Specifying a non-existent key and a value will create the new key.
Special Keys:
b_switch
- Determines the highest weapon that Quake should switch to upon a backpack pickup. Example: b_switch 5 (Will only switch to the Super Nailgun, Nailgun, and weapons below and never to the Grenade Launcher, Rocket Laundher, and weapons above.)
w_switch
- Determines the highest weapon that Quake should switch to upon a weapon pickup. Example: w_switch 5 (Will only switch to the Super Nailgun, Nailgun, and weapons below and never to the Grenade Launcher, Rocket Laundher, and weapons above.)
Example:
setinfo quote "I'm the only Foo!"
setinfo w_switch 5
Type: Toggle
Description: Toggle the display of the frames-pre-second value while playing.
Values:
0
- Disables the display of the frames-per-second value.
1
- Enables the display of the frames-per-second value.
Type: Toggle
Default: 0
Description: Toggle the display of how many packets you are dropping.
Type: Toggle
Default: 0
Description: Show all network packets.
Type: Toggle
Default: 1
Description: * Non-functional. Toggles the display of the pause graphic.
Type: Toggle
Default: 1
Description: Toggles if the RAM icon appears when then game is running out of memory.
Type: Toggle
Default: 0
Description: Toggle if the turtle icon is displayed when the frame rate drops below 10.
Type: Command
Syntax: sizedown
Description: Reduces the screen size.
Type: Command
Syntax: sizeup
Description: Increases the screen size.
Type: Command
Syntax: skin
(filename)
Default: base
Description: Sets the skin name for the player.
Example: skin foo
Type: Command
Syntax: skins
Description: Download all skins that currently in use. Useful for refreshing skins without exiting the level.
Note: Same as allskins
command.
Type: Toggle
Default: 0
Description: Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect.
Type: Toggle
Default: 0
Description: Toggles the display of sounds currently being played.
Type: Command
Syntax: soundinfo
Description: Reports information on the sound system.
Type: Command
Syntax: soundlist
Description: Reports a list of sounds in the cache.
Type: Toggle
Syntax: specator
(0|1|string)
Description: Identifies the player as a spectator to the server and provides the necessary password.
Values:
0
- Join a server as a player.
1
- Join a server as a spectator.
(string)
- Join a server as a spectator and provide the password.
Note: This command will only take effect if set before connecting to the server.
Type: Command
Syntax: stop
Description: Stop recording a demo.
Type: Command
Syntax: stopsound
Description: Stops all sounds currently being played.
Type: Command
Syntax: stuffcmds
Description: Executes command line parameters.
Note: Used on startup.
Type: Command
Syntax: team
(teamname)
Description: Set the team name.
Note: The team command determines friendly fire and who hears say_team
messages.
Type: Command
Syntax: timedemo
(demoname)
Description: * Non-functional. Plays a demo. Same problem as in Quake version 1.01.
Type: Command
Syntax: timerefresh
Description: Tests the current refresh rate for the current location.
Type: Command
Syntax: togglechat
Description: Toggles the console.
Type: Command
Syntax: toggleconsole
Description: Toggles the console.
Type: Command
Syntax: togglemenu
Description: Display the menu screens.
Type: Command
Description: Shirt color.
Note: If the color is set to a large value, 666
for example, the color will be changed to a random neon color at random intervals.
Type: Command
Syntax: unbind
(key)
Description: Remove the current commands bound to a key.
Type: Command
Syntax: unbindall
Description: Remove every key binding.
Note: Use with caution.
Type: Command
Syntax: user
(user id)
Description: Queries the user for his setinfo
information.
Note: Use the users
command to obtain user ids.
Example: user 1234
Type: Command
Syntax: users
Description: Report information on connected players and retrieve user ids.
Type: Variable
Default: 0.15
Description: How far the player must move forward before the view re-centers.
Type: Variable
Default: 500
Description: How quickly you return to a center view after a lookup
or lookdown
.
Type: Command
Syntax: v_cshift
(red) (green) (blue) (intensity)
Description: This adjusts all of the colors currently being displayed. Used when you are underwater, hit, have the Ring of Shadows, or Quad Damage.
Credit: Mr. Muh
Example: v_cshift 16 32 64
Type: Toggle
Default: 0
Description: Toggles whether the view remains idle.
Type: Variable
Default: 1
Description: How quickly you lean forwards and backwards when v_idlescale
is enabled.
Type: Variable
Default: 0.3
Description: How far you lean forwards and backwards when v_idlescale
is enabled.
Type: Variable
Default: 0.5
Description: How quickly you tilt right and left when v_idlescale
is enabled.
Type: Variable
Default: 0.1
Description: How far you tilt right and left when v_idlescale
is enabled.
Type: Variable
Default: 2
Description: How far you tilt right and left when v_idlescale
is enabled.
Type: Variable
Default: 0.3
Description: How far you tilt right and left when v_idlescale
is enabled.
Type: Variable
Default: 0.6
Description: How much you look up when hit.
Type: Variable
Default: 0.6
Description: How much you lean when hit.
Type: Variable
Default: 0.5
Description: How long the "kick" effects last.
Type: Command
Syntax: version
Description: Report version information.
Type: Variable
Default: 800
Description: Maximum x-axis screen size.
Type: Variable
Default: 600
Description: Maximum y-axis screen size.
Type: Command
Syntax: vid_describecurrentmode
Description: Report current video mode.
Type: Command
Syntax: vid_describemode
(mode)
Default: (current display mode)
Description: Report information on specified videomode.
Type: Command
Syntax: vid_describemodes
Description: Report information on all video modes.
Type: Command
Syntax: vid_forcemode
(mode)
Description: Force QuakeWorld to use a certain video mode.
Type: Command
Syntax: vid_fullscreen
Description: Switch to full screen mode.
Type: Command
Syntax: vid_fullscreen_mode
Description: Set the full screen video mode.
Note: Changes will take effect on the next execution of the vid_fullscreen
command.
Type: Command
Syntax: vid_minimize
Description: Minimize windowed Quake.
Type: Variable
Syntax: vid_mode
(mode)
Default: 0
Description: Sets the video mode.
Type: Toggle
Default: 0
Description: Toggles the use of page flipping.
Type: Command
Syntax: vid_nummodes
Description: Reports the total number of video modes available.
Type: Toggle
Default: 1
Description: * Non-functional. Stretch the pixles by a two fold to acheive proper view.
Type: Command
Syntax: vid_testmode
(mode)
Description: Switch to another video mode temporarily for 5-seconds to test it.
Type: Variable
Default: 0
Description: Sets the type of waiting for the video adapter signal.
Values:
0
- No waiting.
1
- Wait for vertical sync active.
2
- Wait for display enable active.
Type: Variable
Description: The x-axis location of the window.
Note: Only applicable if Quake is windowed.
Type: Variable
Description: The y-axis location of the window.
Note: Only applicable if Quake is windowed.
Type: Command
Syntax: vid_windowed
Description: Switch to windowed mode.
Description: Set the windowed video mode.
Note: Changes will take effect on the next execution of the vid_windowed
command.
Type: Variable
Default: 100
Description: Set the screen size.
Values:
30
- Minimum size
120
- Maximum siz.
Type: Variable
Syntax: volume
(volume)
Default: 1.0
Description: Set the volume for sound playback.
Type: Command
Syntax: wait
Description: Wait a game tic.
Type: Command
Syntax: windows
Description: Switches away from QuakeWorld Client and back to the Windows OS.
Note: Does not work in the Gl nor Linux versions of QuakeWorld Client.
Type: Parameter | OpenGL
Syntax: +
(console command)
Description: Allow for the passing of console commands from the command line to the console.
Example: winquake.exe +echo hi! +rcon_password foo
Type: Parameter
Description: Allow the display of 360x video modes.
Type: Parameter
Syntax: -basedir
(directory)
Description: Point to the Quake directory.
Example: -basedir c:\games\quake
Type: Parameter | OpenGL
Syntax: -bpp
(value)
Description: Specify the bytes-per-pixel for the video mode.
Example: -bpp 15
Type: Parameter | OpenGL
Description: * Unknown.
Type: Parameter
Description: Store the console text in the 'qconsole.log
' file.
Type: Parameter
Syntax: -conwidth
(width in pixles)
Description: Set the width of the console screen based on the resolution specified.
Example: -conwidth 640
Type: Parameter
Description: Enable the use of DirectInput.
Type: Parameter
Description: Enable windowed video modes only.
Type: Parameter | OpenGL
Description: Force the video mode.
Type: Parameter
Syntax: -game
(directory)
Description: * Not implemented. Used to specify the directory where mod files were stored.
Note: Removed from use because of the new server gamedir
command.
Type: Parameter
Syntax: -heapsize
(kilobytes)
Description: Amount of memory allocatted in kilobytes for Quake.
Example: -heapsize 24576
Type: Parameter | OpenGL
Syntax: -height
(height)
Description: Specify the height of the video resolution to run.
Note: You also need the -width
command.
Example: -width 512 -height 384
Type: Parameter
Syntax: -minmemory
(kilobytes)
Description: Allocate the minimum amount of memory for Quake.
Type: Parameter | OpenGL
Syntax: -mode
(video mode)
Description: Specify the video mode.
Type: Parameter
Description: * Unknown.
Type: Parameter
Description: Disable the streching of high resolutioins through pixel doubling.
Type: Parameter
Description: Disable Quake's ability to play CDs.
Type: Parameter
Description: Disable DirectDraw support.
Type: Parameter
Description: Disable DirectDraw support.
Type: Parameter
Description: Disable DirectDraw support.
Type: Parameter
Description: Disable the forcing of mouse acceleration on startup.
Type: Parameter
Description: Disable the forcing of mouse parameters on startup.
Type: Parameter
Description: Disable the forcing of mouse speed on startup.
Type: Parameter
Description: Disable the forcing of the VGA 0x13 video mode on startup.
Type: Parameter
Description: Disable fullscreen, borderless window video modes.
Type: Parameter
Description: Disable joystick support.
Type: Parameter
Description: Disable networking support.
Type: Parameter
Description: Disable mouse support.
Type: Parameter
Description: Disable sound support.
Type: Parameter
Description: Disable tripple-buffer page flipping for the video.
Type: Parameter
Description: Disable VBE/AF support.
Type: Parameter
Description: Disable VESA suppoart.
Type: Parameter
Description: Disable VESA support in favor of DirectX or windowed display.
Type: Parameter
Description: Disable VESA support in favor of DirectX or windowed display.
Type: Parameter
Syntax: -particles
(value)
Description: Specify the maximum amount of allowed particles.
Example: -particles 40000
Type: Parameter
Description: Use DirectSound's primary buffer output for sound instead of secondary buffer output.
Note: Using this will increase performance but might not work on all systems.
Type: Parameter
Description: Reset the positions for the Quake's window.
Type: Parameter
Description: Start Quake in safe mode.
Type: Parameter
Description: Disable sound playback but simulate sound playback for code testing.
Type: Parameter
Description: Disable Quake's forcing of sound hardware into 11KHz, 16-bit mode.
Type: Parameter
Description: * Unknown.
Type: Parameter
Description: Start Quake in a windowed mode.
Type: Parameter
Description: * Non-functional.
Type: Parameter
Syntax: -surfcachesize
(kilobytes)
Description: Amount of memory allocated in kilobytes for the surface cache.
Example: -surfcachesize 2048
Type: Parameter
Description: Disable DirectSound support in favor of WAV playback.
Type: Parameter | OpenGL
Syntax: -width
(width)
Description: Specify the width of the video resolution to run.
Note: You also need the -height
command.
Example: -width 512 -height 384
Type: Parameter
Type: Parameter | OpenGL
Description: Run in a windowed mode.
Type: Parameter
Syntax: -zone
(value)
Description: Allocate additional memory to the alias memory space.
Note: Usually necessary when loading large Quake scripts.
Example: -zone 512