Type: Command
Syntax: addip
(IP address)
Description: Add a single IP or a domain of IPs to the IP list of the server. Very useful for banning people or for specifing which IPs only have access to the server.
Example:
addip 123.123.123.123
addip 123.123.123
Type: Command
Syntax: alias
(name) "(command list)"
Description: Used to create a reference to a command or list of commands. When used without parameters it displays all current aliases.
Note: Enclose multiple commands within double-quotes (") and seperate each command with a semi-colon (;).
Example:
alias
alias quickaxe "impulse 1;wait;+attack;wait;-attack"
alias sayhi "say Hi foo!"
Type: Toggle
Default: 1
Description: Toggle if clients can download game data from the server. Useful for protecting commerial game data from being download by users or when restricting the use of the server to people who only have the necessary files.
Type: Toggle
Default: 1
Description: Toggle if clients can download maps files (.BSP) from the server.
Type: Toggle
Default: 1
Description: Toggle if clients can download model files (.MDL) from the server.
Type: Toggle
Default: 1
Description: Toggle if clients can download skin files (.PCX) from the server.
Type: Toggle
Default: 1
Description: Toggle if clients can download sound files (.WAV) from the server.
Type: Variable
Default: 2.0
Description: * Non-functional. How much a player's screen tilts when strafing.
Type: Variable
Default: 200
Description: * Non-functional. How quickly a player straightens out after strafing.
Type: Toggle
Syntax: deathmatch
(1|2|3)
Default: 1
Description: Sets the rules for weapon and item respawning.
Values:
1
- Does not leave weapons on the map. You can pickup weapons and items and they will respawn.
2
- Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn.
3
- Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.
Type: Toggle
Default: 0
Description: Toggle verbose output of server information. Useful for diagnosing problems and learning more about the server.
Type: Command
Syntax: echo
(string)
Description: Display text to the console.
Note: Quotes around the string are not neccessary for this command. This is an excpetion.
Example: echo I love Quake!
Type: Command
Syntax: edict
(edict number)
Description: Report information on a given edict in the game.
Example: edict 128
Type: Command
Syntax: edictcount
Description: Display summary information on the edicts in the game.
Type: Command
Syntax: edicts
Description: Display information on all edicts in the game.
Type: Command
Syntax: exec
(filename)
Description: Execute a script file containing commands and aliases.
Example: exec mysetup.cfg
Type: Toggle
Syntax: filterban
(0|1)
Default: 1
Description: Determines the rules for the IP list. Useful for limiting the access to the server in a very specific way based on IP addresses.
Values:
0
- Only IP addresses on the Ban list will be allowed onto the server.
1
- Only IP addresses NOT on the Ban list will be allowed onto the server.
Type: Command
Syntax: floodprot
(number of messages) (number of seconds) (silence time in seconds)
Default: 4 4 10
Description: Sets the options for flood protection. Useful for keeping those people that constantly repeat messages in check.
Example:
floodprot 4 8 30
floodprot 2 1 10
Type: Command
Syntax: floodprotmsg
"(string)"
Description: Sets the message displayed after flood protection is invoked.
Example: floodprotmsg "Shut up foo!"
Type: Command
Syntax: flush
Description: Flush the server cache.
Type: Variable
Default: 0
Description: Amount of frags a player must attain in order to exit the level.
Type: Command
Syntax: fraglogfile
Description: Enables logging of kills to a file. Useful for external frag polling programs. The file name is frag_##.log.
Type: Command
Syntax: gamedir
(directory)
Description: Specifies the directory where the QWPROGS.DAT file is found and other additional files such as maps, models, sound, and skins for Quake modifications.
Note: This command can be specified while a game is in progress, after the current map ends this command will take effect. This command is very useful for changing the Quake mod type without restarting the server. Any connected players will still remain on the server after the map change and they will be able to play the new mod.
Example:
gamedir ctf
gamedir fortress
Type: Command
Syntax: give
(user id) (item) (amount)
Description: Give user a certain amount of an item.
Items:
1
- Axe
2
- Shotgun
3
- Double-Barrelled Shotgun
4
- Nailgun
5
- Super Nailgun
6
- Grenade Launcher
7
- Rocket Launcher
8
- ThunderBolt
C
- Cells
H
- Health
N
- Nails
R
- Rockets
S
- Shells
Note: The -cheats
parameter must be used to launch the server to use the give
command. Also the key and value *cheats ON
will be displayed in the serverinfo
information.
Example:
give 1234 R 99
give 1234 7
Type: Command
Syntax: god
(user id)
Description: Toggle god mode for a certain user. Useful for testing levels or features.
Example: god 1234
Type: Command
Syntax: heartbeat
Description: Force a heartbeat to be sent to the master server. A heartbeat informs the master server of the server's IP address thus making sure that the master server knows that the server is still alive.
Type: Command
Syntax: hostname
"(string)"
Description: Report or sets the server name.
Example: hostname "The Foo Pit"
Type: Command
Syntax: kick
(user id)
Description: Remove a user from the server. Use the status command to receive the user's id.
Example: kick 1234
Type: Command
Syntax: listip
Description: Print out the current list of IPs on the server list. Not to be confused with the status command which prints out the list of the IPs of the connected players.
Type: Command
Syntax: localinfo
(key) "(value)"
Description: Shows or sets localinfo variables. Useful for mod programmers who need to allow the admin to change settings. This is an alternative storage space to the serverinfo
space for mod variables. The variables stored in this space are not broadcast on the network. This space also has a 32-kilobyte limit which is much greater then the 512-byte limit on the serverinfo
space.
Special Keys: (current map) (next map) - Using this combination will allow the creation of a custom map cycle without editing code.
Example:
localinfo dm2 dm4
localinfo dm4 dm6
localinfo dm6 dm2
Type: Command
Syntax: logfile
Description: Toggles logging of console text. The file name is qconsole.log
.
Type: Command
Syntax: map
(filename)
Description: Change to a new map.
Example: map dm2
Type: Variable
Default: 8
Description: Sets how many clients can connect to your server, this includes spectators and players.
Type: Variable
Default: 8
Description: Sets how many spectators can connect to your server. The maxclients
value takes precidence over this value so this value should always be equal-to or less-then the maxclients
value.
Type: Command
Syntax: noclip
(user id)
Description: Toggle no-clipping mode for a player.
Example: noclip 1234
Type: Command
Syntax: password
"(string)"
Description: Assigns a password to a server. Players attempting to join must have a valid matching password
variable set to connect. Also if the password is equal to none
then the password function is disabled.
Example:
password "foo"
password "none"
Type: Command
Syntax: path
Description: Report what file paths the server is using.
Type: Command
Syntax: profile
Description: Report information about QuakeC stuff.
Type: Command
Syntax: quit
Description: Shutdown and exit the server disconnecting all clients.
Type: Command
Syntax: rcon_password
"(string)"
Description: Set the remote control password. This is required when doing remote control of a server. Very useful is the server is in a different physical location than the administrator. All server functions can be performed remotelly when the remote client uses the rcon
command.
Example: rcon_password "foo"
Type: Toggle
Default: 1
Description: Toggle if the game is registered or not. This will affect the default level cycle and the accessibility of other episodes through the start
map.
Example: rcon_password "foo"
Type: Command
Syntax: removeip
(IP address)
Description: Remove an IP address from the server IP list.
Example:
removeip 123.123.123.123
removeip 123.123.123
Type: Toggle
Syntax: samelevel
(0|1|2|3)
Default: 0
Description: Determines the rules for level changing and exiting.
Values:
0
- Allows advancing to the next level.
1
- The same level will be played until someone exits.
2
- The same level will be played and the exit will kill anybody that tries to exit.
3
- The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.
Type: Command
Syntax: say
(string)
Default: 0
Description: Send a message to all connected players on your server.
Note: Quotes around the string are not neccessary for this command. This is an excpetion.
Example: say I love Quake!
Type: Command
Syntax: serverinfo
(key) "(value)"
Description: Reports or sets information about server. The information stored in this space is broadcast on the network to all players.
Values:
dq
- Drop Quad Damage when a player dies.
dr
- Drop Ring of Shadows when a player dies.
rj
- Sets the multiplier rate for splash damage kick.
needpass
- Displays the passwords enabled on the server.
watervis
- Toggle the use of r_watervis
by OpenGL clients.
Note: Keys with (*) in front cannot be changed. Maximum key size cannot exceed 64-bytes. Maximum size for all keys cannot exceed 512-bytes.
Example:
serverinfo
serverinfo dq 1
serverinfo admin "admin@foo.com"
Type: Command
Syntax: setmaster
(IP:port #1) (IP:port #2) ... (IP:port #8)
Description: Lists the server with up to eight masters. When a server is listed with a master, the master is aware of the server's IP address and port and it is added to the list of current server connected to a master. A heartbeat is sent to the master from the server to indicated that the server is still running and alive.
Example:
setmaster 192.246.40.12:27002
setmaster 192.246.40.12:27002 192.246.40.12:27004
Type: Toggle
Default: 0
Description: Toggle reporting on which clients are dropping packets.
Type: Toggle
Default: 0
Description: Toggle the display of all network packets.
Type: Toggle
Default: 0
Description: * Non-functional.
Type: Command
Syntax: spectator_password
"(string)"
Description: Assigns a spectator password to the server. Clients wishing to connect the server as an observer must have the spectator flag enabled as well as provide the correct spectator_password
.
Example: spectator_password "foo"
Type: Command
Syntax: status
Description: Report information on the current connected clients and the server. Very useful command for every server administrator.
Type: Command
Syntax: stuffcmds
Description: Execute all command which were specified command line with the +
parameter.
Type: Variable
Default: 10
Description: Sets the acceleration value for the player.
Type: Variable
Default: 2
Description: Sets the value for auto-aiming leniency.
Type: Variable
Default: 0.7
Description: Sets how quickly the player accelerates in air.
Type: Variable
Default: 6
Description: Sets the friction value for the player.
Note: Default friction value for regular Quake is 4
.
Type: Command
Syntax: sv_gamedir
(directory)
Description: Displays or determines the value of the serverinfo *gamedir
variable.
Note: Useful when the physical gamedir
directory has a different name than the widely accepted gamedir
directory.
Example:
gamedir tf2_5; sv_gamedir fortress
gamedir ctf4_2; sv_gamedir ctf
Type: Variable
Default: 800
Description: Sets the global value for the amount of gravity.
Type: Toggle
Default: 1
Description: Toggle the use of high character color names for players.
Type: Toggle
Default: 1
Description: Toggle the use of map checksumming to check for players who edit maps to cheat.
Note: A player who has edited his map files to cheat by removing textures from walls will not be able to join the server and play.
Type: Variable
Default: 320
Description: Sets the maximum speed a player can move.
Type: Variable
Default: 0.1
Description: The maximum amount of time in seconds before a client a receives an update from the server.
Note:The default time of 0.1
means that at least a packet must be send to the client every 100-milliseconds. If the value was 0.5
then it would stand for 500-milliseconds.
Type: Variable
Default: 2000
Description: Sets the maximum velocity an object can travel.
Type: Variable
Default: 0.03
Description: The minimum amount of time the server will wait before sending packets to a client.
Note: The default time of 0.03
means that if possible a packet can be send to the client every 30-milliseconds. If the value was 0.07
then it would stand for 70-milliseconds. It is best to set the value to 0.05
if the server is available to modem players, this will limit the amount of packets that the server has to send out and will make modem players happier. Also, there is a weird phenomenon that happens if the value is changed drastically, projectiles seem to move slower and their movement becomes jumpier.
Type: Toggle
Default: 1
Description: * Unknown. Has something to do with the table which is build at the loading time of the map.
Type: Toggle
Default: 1
Description: Toggles the ability of spectators to talk to players.
Type: Variable
Default: 500
Description: Sets the maximum speed a spectator can move.
Type: Variable
Default: 100
Description: Sets the value that determines how fast the player should come to a complete stop.
Type: Variable
Default: 10
Description: Sets the water acceleration value.
Type: Variable
Default: 1
Description: Sets the water friction value.
Type: Toggle
Default: 0
Description: Toggles console screen output.
Type: Toggle
Syntax: teamplay
(0|1|2|3)
Default: 0
Description: Determines teamplay rules.
Values:
0
- No teams. You can hurt yourself and others.
1
- You cannot hurt yourself nor your teammates.
2
- You can hurt yourself, your teammates, and you will lose one frag for killing a teammate.
3
- You can hurt yourself but you cannot hurt your teammates.
Type: Variable
Default: 0
Description: Sets the amount of time in minutes that is needed before advancing to the next level.
Type: Variable
Default: 65
Description: Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet.
Type: Command
Syntax: user
(user id)
Description: Report information about a given user id.
Example: user 1234
Type: Command
Syntax: wait
Description: Wait a game tic. Useful for alias scripts.
Type: Command
Syntax: writeip
Description: Record all IP addresses on the server IP list. The file name is listip.cfg
.
Type: Variable
Default: 2
Description: The number of minutes that the server will keep the character of a player on the map who seems to have disconnected.
Type: Parameter
Syntax: +
(console command)
Description: Allow for the passing of console commands from the command line to the console.
Example:
+map dm2
+exec server.cfg
+rcon_password "foo"
Type: Parameter
Syntax: -basedir
(directory)
Description: Point to the Quake directory.
Example: -basedir c:\games\quake
Type: Parameter
Description: Enable cheat commands.
Note: Note: Will also display the message *Cheats ON
in the serverinfo
parameters.
Type: Parameter
Syntax: -game
(directory)
Description: * Non functional. Used to specify the directory where mod files were stored.
Type: Parameter
Syntax: -minmemory
(kilobytes)
Description: Allocate the minimum amount of memory for Quake.
Example: -minmemory 16384
Type: Parameter
Description: * Not implemented. Left over code that was supposted to disable Quake's ability to play CDs.
Type: Parameter
Description: * Not implemented. Left over code that was supposed to disable joystick support.
Type: Parameter
Description: * Not implemented. Disable networking support.
Type: Parameter
Description: * Not implemented. Disable mouse support.
Type: Parameter
Description: * Not implemented. Disable sound support.
Type: Parameter
Syntax: -port
(port)
Default: 27500
Description: Specify the port number that the server should run on.
Example: -port 27501
Type: Parameter
Description: * Not implemented. Start Quake in safe mode.
Type: Parameter
Description: * Not implemented.